
In my case, my party includes a Spy, who would be aware of some of the secret passages. You can guarantee that the Princess would be interested in our well being, not as council member but as head of state (and more personally as Master). It's not like everyone on the council was in agreement, and the Sorak infiltrators causing a war would make the party much less of an urgent issue than said war.
SOLASTA CROWN OF THE MAGISTER TRAINER HOW TO
The Soraks still won't have the crown and the party can reconsider how to best look for the missing gems. You can get a lot of story potential from that alone. What would be my play? Refuse to hand it over.

What are you going to do, kill them and fight your way out of the city killing guards and civilians alike? How would you complete the main quest, you have no idea where the final 2 gems were and they were hidden via magic? Of course, the story could be easily written to provided you with the info you need, but on face value disobeying the council would be as stupid of a decision as giving them the crown. If you did not they would charge you with treason or as Sorrak spies. Originally posted by Indure:Also I understand your point of being railroaded into giving the crown to the council, but even if this was reality what would be your play in the situation? The council (a group of the most influential and powerful clans in the world) which you work for demanded you to give up the crown. Solasta's writer(s) are lucky they're writing for video games, because this novel would never have been published. The bit that got ME about giving up the crown - besides, of course, the council being a bunch of unlikable, bumbling incompetents - was how 1.) we were earlier officially declared part of the council, and yet were not allowed a vote, and 2.) how giving up the crown meant either the death of the wearer, or nothing at all, depending on how it suited the narrator. This would have lead them to the gems and they would have opened the rift without anyone being the wiser, thus ending the world.Īlso I understand your point of being railroaded into giving the crown to the council, but even if this was reality what would be your play in the situation? The council (a group of the most influential and powerful clans in the world) which you work for demanded you to give up the crown. The fact of the matter is that without your party the crown wouldn't have been found and the Sorraks would have gotten it. Not the trope of being the chosen one, whom was blessed with a special power they didn't earn, but makes them the ONLY one who can save the world. Isn't that the point of a D&D adventure though, a group of nobodies/mercenaries saving the world. Remove them from the equation and just about anyone else who isn't as brain-dead as the council could do it. The party were there as an accessory to the DM's plot. Even the guy who warned us that they could shapeshift just casually goes and resurrected a bunch without thinking. And what did it even change in the end? Nothing! They knew Soraks existed, they knew Soraks could do various things based on the legends, and then did absolutely nothing. The party ultimately wasn't necessary, anyone could have done it. Why do we need to bring back a head for them to believe it when it was established in the same scene that an insanely large number of scouting parties kept getting attacked and wiped out? It's just incompetence. If anything, that whole leg of the game was its own problem. It seemed to me that everyone knew what Soraks were and there were members of the council who were already sure they existed.

The end cinematic made it clear that our role was to permanently seal the rift, while leaving it open for a sequel to eliminate the remaining Sorraks still in Solasta. surprise the rift is open and the world is doomed.

Without the player's involvement it would have just been. Even at the end the Sorraks would have overrun the dragons and opened the rift without the characters holding the line. Without our party they would never of proved Sorraks exists, or found the crown, nor would they have the attunement needed to find the magister's tooth. I agree with you, except for the players' role in the game and the end.
