
Implementing SPIR-V shader support for register-addressed const buffer accesses This means getting Super Mario Galaxy and Super Mario Sunshine playable, with Super Mario 64 support coming at a later date, as this game needs a complete JIT service implementation.īyte didn’t stop there, several other changes were also implemented. This official Nintendo emulator (totally not outside their own ToS, they swear) is what allows the titles contained inside Super Mario 3D All-Stars to work. The Vulkan emulatorīyte, a newcomer to yuzu but in no way a novice at the art, arrived with a very interesting Pull Request, implementing Wii Hagi emulator support Revert to 22.3.1 if you find such a regression.

Tagging along, a PSA for AMD users too: the latest drivers, 22.3.2 and later, which add support for the VK_KHR_workgroup_memory_explicit_layout extension, break fishing in Animal Crossing: New Horizons and can possibly make other games crash. Proper documentation would help a lot here. It’s just a bummer to have that sudden change in behaviour with something that was previously allowed and working.

Now, to be fair, blitting MSAA images is against the Vulkan specification, so NVIDIA is in the right to no longer allow it. Like what’s been done for AMD and Intel drivers. Thankfully, epicboy works around the issue by using 3D helpers
#Monster hunter tri dolphin slow fps drivers
While the latest 5XX.XX series drivers fixed tessellation issues affecting Luigi’s Mansion 3 and improved performance in Vulkan, they also introduced a crash when blitting MSAA images, meaning that running games like Monster Hunter Rise, Rune Factory 5, Sonic Colors Ultimate, and several others at resolutions different than native would result in a crash. This time we have a blessing and a curse. being added, graphical fixes for old and new titles, and more! PSA for NVIDIA users: Part 4

This month, we discuss an emulator inside an emulator, parts of Project Y.F.C.
